Thursday, February 28, 2019
US Airborne 57mm Anti-Tank Gun
Just finished a US Airborne 57mm gun to beef up their anti tank capabilities. Bazooka's are pretty effective, but lack the punch at longer ranges so enter the 57mm which is both more powerful and gives a longer reach.
I really enjoy painting Artizan figures with the raised detail and characterful posing so I plan to add even more to my collection.
I painted them using mostly Vallejo paints and some Foundry with MIG pigments added to the undercarriage and gun shield. I had to create my own slots on the base for the crew which I think worked out well.
I plan on adding more forces for my Normandy collection which is filling out quite nicely and in fact I've started to think of other theaters within Europe so looking to go to Italy next.
Thanks for viewing!
Miniature Company- Artizan Designs
Labels:
Painting challenge
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WWII(28mm)
Thursday, February 21, 2019
Weathered Boarded House
The weathered boarded house from Hovels terrain is a nice little piece made out of resin that I had for awhile in my to do closet. I first tried an airbrush on it, but didn't like the result and decided to completely redo the house using my tried and true method using craft paints and mig pigments.
I really have always liked Hovel terrain pieces as I find they contain a lot of character and are great value for money. Strangely it's imperfections is where the appeal comes from. I still have several more in the line up that I hope to get to at some point.
It's a very useful piece of terrain that can be used for multiple periods in particular North America where a good portion of my projects take place.
Hopefully I'm able to keep on track producing terrain this year as would really like to add quite a few more features for future games as I feel I'm falling behind in this aspect.
Thanks for viewing!
Miniature Company- Hovels
Labels:
AWI
,
French and Indian Wars
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Painting challenge
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terrain
Sunday, February 10, 2019
Gone to Texas
While the Texas War of Independence from Mexico did inspire many Texans and those that travel to Texas to fight for the cause there were others who went for adventure and yes profit and this is one of those individuals.
The Texas War of Independence or Revolution if you prefer was fought from Oct 2 1835 to April 21 1836 between the American/Texan colonists, Tanjanos (Mexican Texans) allies and Volunteers from the US against the Mexican Government led by President Antonio Lopez de Santa Anna because they felt their rights were being taken away. After defeating the small Mexican garrisons in Texas the colonists declared the Republic of Texas to be born. This resulted in Santa Anna marching with an army to reclaim Texas with victories at Gollad and the famous battle of the Alamo before eventually being defeated by Sam Houston's newly trained Texan army at the battle of San Jacinto. While the Mexican army was forced to retreat behind the Rio Grande they never recognized the Republic of Texas and continued a slow burn conflict until the US Annexed Texas in 1845 which led directly to the Mexican - American war resulting in Mexico's defeat and end to Mexico's bid to reclaim Texas.
I've always been interested in the Texas War of Independence since I was a kid really from watching John Wayne's Alamo version(still think it's the best) and always thought it would be nice to do the period, but just didn't like any figures for it until I discovered Boot Hill miniatures and was blown away and knew I had to collect them! The figures just ooze character! I now already have a box full of these wonderful figures in my lead pile just waiting for me to really fully commit to them, but right now I have other projects that first need attention. However, this will give a small sample of what is to come for those that are interested.
What is also great about this period is it's perfect for Sharpes Practice which I'll be modeling my forces for. It will work great for skirmishes due to the small size of the forces involved. However, I might need to create my own lists as there isn't any for it just yet.
Still working with my camara to get the pictures to come out the way I want them, but with everything it just takes trial and error I suppose and in the case of me with tech stuff even longer.
Thanks for viewing!
Miniature Company- Boot Hill Miniatures
Labels:
Texas War of Independence
Thursday, January 24, 2019
US Airborne collection reinforcements
| 1 Squad Leader, 1 BAR, 2x Paras w/ Thompson smg |
| 6x Paras with M1 Garands |
| 1x Bazooka w/2 crew, 1x medic, and 1x LMG w/2 crew |
I painted these using mostly with Vallejo paints and some Foundry and AP adding additional highlights plus some MIG pigments on the bases.
The figures themselves are from Artizan Designs and because of some exaggerations they pack a lot of character and are very painter friendly. They are really great models to work with just the right amount detail to suggest who and what they are, but not so much you get lost in it.
I have some more on they way....
Thanks for viewing!
Miniature Company- Artizan Designs
Labels:
Painting challenge
,
WWII(28mm)
Sunday, January 13, 2019
Airborne vs Fallschirmjäger (Normandy) CoC
| The battlefield |
We played the "Swift to Support" scenario from the 1940 handbook, but used it in an 1944 setting with the Airborne as the attacker and Fallschirmjäger as the defender. I played the Airborne and Nick the Fallschirmjäger. Both have equal support points. The defenders mission was to hold out as long as possible until reinforcements arrive with the result that his support options arrive at the end of a turn which in CoC can take a bit as the defender needs to either build up a chain of command dice or either player roll 3 sixes in a phase to end a turn for this to happen. Victory conditions are the attacker must break the morale of the defender or capture all his Jump off points and/or the defender can likewise break the attackers morale and hold on to at least one of his jump off points.
The forces we took were:
Airborne
1 Lt. armed with smg
1 Plt. Sgt. armed with smg
2 man Bazooka Team
3 Squads each consisting of of one Sargeant, light machine gun team with 3 crew and an 8 paratrooper team armed with M1 Garands
1 60mm Mortar team with 5 man crew
Support
2 Medical Orderlies
M8 Armoured Car with Junior Leader
M4 Sherman 76mm with Junior Leader
Fallschirmjäger
1 Leutnant with machine pistol
1 unteroffizier with machine pistol
Panzerschreck Team and 2 crew
3 Squads each consisting of Obergefreiter with machine pistol and 2 Panzerfausts distributed in the squad, light machine gun team with 2 crew and 2 riflemen and another light machine gun team with 2 crew and 2 riflemen plus a machine pistol
Support
Panzershreck and 2 crew
Tripod mounted MG42 and 5 crew
Beute M8(captured M8)
Adjutant
Regular Heer Squad consisting of Obergefreiter with machine pistol and Panzerfaust for the squad, light machine gun team with 2 crew and a rifleman plus a rifle team with 6 riflemen.
1 Medic
1 5cm Mortar with 2 crew
| Key points of reference |
Point of references with top being North and bottom the South.
1.Ruined Church
2.West Woods
3.Ruined Farmhouse
4. East Woods
5.Cafe de Normandy
6.Barn
7.North Woods
8. South Woods
Opening phases I bring on a squad of Airborne south the East Woods and begin moving towards the Cafe de Normandy which at this point a squad of Fallschirmjägers take up position in the West Woods and begin exchanging fire with the Airborne moving south.
| Airborne advance up the road attempting to outflank the FJ's |
| Sherman on the way! |
| After a refreshing drink in the Cafe de Normandy the Airborne come outside to continue the attack. |
| FJ's deplying into the West Woods |
| And engage with the Airborne advancing along the road |
| The heat begins to pile on |
I now deployed my 3rd Airborne squad forward of the ruined church and engaged the beleaguered FJ's .The combination of 3 Airborne squads and a Sherman all concentrating their fire on the FJ's in the West Woods was too much and broke the squad sending it reeling back towards it's lines. Good times!
| Too much and the shredded FJ squad breaks and runs for the rear |
| A second FJ squad deploys into the Farmhouse ruins throwing lead into the Airborne near the cafe |
| FJ mortars lobbing rounds |
Realizing his forward jump off marker was in danger of being over run Nick decided to first deploy his Heer Infantry squad in the deep part of the West Woods so as not to be targeted and used a chain of command dice to move his jump off marker to the rear of his Heer squad a full 18 inches. Darn!
I now thought it would be a good idea to advance my Airborne squad coming from the ruined church to engage the Heer squad before they could react until......
| Alright gentlemen lets doubletime across this field while it's open....oh wait what's that! |
| Heer infantry arrive to check the Airborne 3rd squad advance |
| Airborne crossing the field |
| Fire on the Americans! |
| What Americans sir! |
I felt it was also a good time to bring on my M8 before he missed out and add pressure to the FJ's in the ruined farmhouse. Feeling happy about myself I decided I would be bold and run my Sherman down the road and attempt an outflanking maneuver of the farmhouse whereby Nick gleefully popped up one of his Panzershreck teams in the flank of the Sherman. I couldn't even finish "Oh sh....." before my poor Sherman was up in smoke belching flames high into the air! Time for the Airborne morale to drop from a healthy 8 to a 6.... I'm ahead, but I know how fast that can drop so all that over confidence is gone. Well mostly anyways.
| Nasty surprise for my Sherman! |
Rolling my command dice I rolled a double 6! Yes! I used my second Airborne second now by the west woods to engage the MG42 with attached Leutnant and piled the lead on causing it to break taking the Lt for a ride. Since it was a support no morale loss. The rest of my troops concentrated fire on the Panzerschrek destroying it and dropping the FJ's morale to a 3. On my second phase of the double phase the airborne again engaged the fleeing MG 42 and Leutnant and destroyed it and killed the Leutnant as well thus dropping the FJ's morale to zero! Victory!
| Fleeing MG42 and Leutnant |
| Leutnant is removed followed soon by the MG42 |
Labels:
Game Report
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WWII(28mm)
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