The battlefield |
We played the "Swift to Support" scenario from the 1940 handbook, but used it in an 1944 setting with the Airborne as the attacker and Fallschirmjäger as the defender. I played the Airborne and Nick the Fallschirmjäger. Both have equal support points. The defenders mission was to hold out as long as possible until reinforcements arrive with the result that his support options arrive at the end of a turn which in CoC can take a bit as the defender needs to either build up a chain of command dice or either player roll 3 sixes in a phase to end a turn for this to happen. Victory conditions are the attacker must break the morale of the defender or capture all his Jump off points and/or the defender can likewise break the attackers morale and hold on to at least one of his jump off points.
The forces we took were:
Airborne
1 Lt. armed with smg
1 Plt. Sgt. armed with smg
2 man Bazooka Team
3 Squads each consisting of of one Sargeant, light machine gun team with 3 crew and an 8 paratrooper team armed with M1 Garands
1 60mm Mortar team with 5 man crew
Support
2 Medical Orderlies
M8 Armoured Car with Junior Leader
M4 Sherman 76mm with Junior Leader
Fallschirmjäger
1 Leutnant with machine pistol
1 unteroffizier with machine pistol
Panzerschreck Team and 2 crew
3 Squads each consisting of Obergefreiter with machine pistol and 2 Panzerfausts distributed in the squad, light machine gun team with 2 crew and 2 riflemen and another light machine gun team with 2 crew and 2 riflemen plus a machine pistol
Support
Panzershreck and 2 crew
Tripod mounted MG42 and 5 crew
Beute M8(captured M8)
Adjutant
Regular Heer Squad consisting of Obergefreiter with machine pistol and Panzerfaust for the squad, light machine gun team with 2 crew and a rifleman plus a rifle team with 6 riflemen.
1 Medic
1 5cm Mortar with 2 crew
Key points of reference |
Point of references with top being North and bottom the South.
1.Ruined Church
2.West Woods
3.Ruined Farmhouse
4. East Woods
5.Cafe de Normandy
6.Barn
7.North Woods
8. South Woods
Opening phases I bring on a squad of Airborne south the East Woods and begin moving towards the Cafe de Normandy which at this point a squad of Fallschirmjägers take up position in the West Woods and begin exchanging fire with the Airborne moving south.
Airborne advance up the road attempting to outflank the FJ's |
Sherman on the way! |
After a refreshing drink in the Cafe de Normandy the Airborne come outside to continue the attack. |
FJ's deplying into the West Woods |
And engage with the Airborne advancing along the road |
The heat begins to pile on |
I now deployed my 3rd Airborne squad forward of the ruined church and engaged the beleaguered FJ's .The combination of 3 Airborne squads and a Sherman all concentrating their fire on the FJ's in the West Woods was too much and broke the squad sending it reeling back towards it's lines. Good times!
Too much and the shredded FJ squad breaks and runs for the rear |
A second FJ squad deploys into the Farmhouse ruins throwing lead into the Airborne near the cafe |
FJ mortars lobbing rounds |
Realizing his forward jump off marker was in danger of being over run Nick decided to first deploy his Heer Infantry squad in the deep part of the West Woods so as not to be targeted and used a chain of command dice to move his jump off marker to the rear of his Heer squad a full 18 inches. Darn!
I now thought it would be a good idea to advance my Airborne squad coming from the ruined church to engage the Heer squad before they could react until......
Alright gentlemen lets doubletime across this field while it's open....oh wait what's that! |
Heer infantry arrive to check the Airborne 3rd squad advance |
Airborne crossing the field |
Fire on the Americans! |
What Americans sir! |
I felt it was also a good time to bring on my M8 before he missed out and add pressure to the FJ's in the ruined farmhouse. Feeling happy about myself I decided I would be bold and run my Sherman down the road and attempt an outflanking maneuver of the farmhouse whereby Nick gleefully popped up one of his Panzershreck teams in the flank of the Sherman. I couldn't even finish "Oh sh....." before my poor Sherman was up in smoke belching flames high into the air! Time for the Airborne morale to drop from a healthy 8 to a 6.... I'm ahead, but I know how fast that can drop so all that over confidence is gone. Well mostly anyways.
Nasty surprise for my Sherman! |
Rolling my command dice I rolled a double 6! Yes! I used my second Airborne second now by the west woods to engage the MG42 with attached Leutnant and piled the lead on causing it to break taking the Lt for a ride. Since it was a support no morale loss. The rest of my troops concentrated fire on the Panzerschrek destroying it and dropping the FJ's morale to a 3. On my second phase of the double phase the airborne again engaged the fleeing MG 42 and Leutnant and destroyed it and killed the Leutnant as well thus dropping the FJ's morale to zero! Victory!
Fleeing MG42 and Leutnant |
Leutnant is removed followed soon by the MG42 |