Wednesday, August 28, 2013
Battle of Green Wood Fields
Catching up on some of my back log. A couple weeks back Tim and I had a trial run of the Regimental Fire&Fury system. I've long been a huge fan of Brigade Fire&Fury and so I was very keen to try out the regimental version of which I was not disappointed. I like many of the new changes with the best being a casualty inflicted if a second disorder result is rolled. My friends that was a much needed improvement! Before it could get quite frustrating with disordering a unit repeatedly with no additional effect. I also like the additions of a the high casualty status for an army which has the effect of reducing the effectiveness of your overall army and I also like an actual ammo pick up point marker instead of just withdrawing one move back to re-supply. Some have complained the new version plays slower then the original and it does a little bit, but I think it's worth it as I like the extra bit of detail as it adds more flavour without overly bogging the game down. As a matter of fact, I don't think it plays that slow at all and after a few turns of accustoming ourselves to the rules we were playing at pretty darn good pace.
Now.. virtually all ACW games have a high figure count which is fine by me as I like my ACW games that way and RF&F is no exception. At the moment we do not have enough figures yet to play any of the scenario's in the books, but this is not a problem as you only need a few units per side to get started. So, with this in mind we created a fictitious battle with 2 union brigades of 4 and 3 regiments supported by 3 guns attacking a confederate brigade of 4 regiments and 1 gun dug in defending a redoubt and some stone walls.
Staying on the subject of a high figure count we decided at 28mm we would need to make some adjustments in basing to accommodate this. We felt 4 figures per base is impracticable to both build an army and play games on our tables to the size of engagements we eventually want to do. Also we determined if we did 3 figures per base then figure count would still be very high and would cause us to re-base a lot of figures already done. So, we opted in the end for 2 per base on 40mmx20mm. This effectively doubled our unit sizes without any re-basing needed or additional space taken. So, in the future units already based on 40mmx40mm will remain so as making adjustments isn't all too hard, but all new units will be on 40mmx20mm bases. We also used the 15mm scale for movement and ranges, because the suggested 28mm ranges would have just been too enormous!
So.....how did the 28mm figures on 20mmx40mm bases and 15mm ranges work you may ask....... just wonderful would be my reply!:-)
Looking at my table it still needs quite a bit of work yet to give a proper ACW feel that I want as most of my collection is geared towards European Dark Ages and AWI/F&IW, but I do have some buildings and fencing in mind to hopefully give a more convincing look that I'm after. The figures are a mix of both mine and Tim's collections.
As to the game Tim commanded the two union brigades and I commanded the confederate brigade with the union needing to throw the confederates out of their defences. In the opening rounds Tim brought his first brigade on line and began to engage my rebels in a fire fight, but soon learned this was not to his advantage and withdrew his brigade out of musketry range to form up with his other brigade to support each other in order to launch a full assault on my defences which would be his only real chance at victory. Wisely, he launched a strong attack on my regiments defending the right stone wall and a diversionary attack on the redoubt to keep me from supporting my right flank. Not surprisingly his attack on the redoubt didn't work at all, but the attack on the stone wall did and with great success and allowed him to outflank my troops in the redoubt which pretty much collapsed my army and routed them!
I did think he would have real problems overcoming my dug in troops, but a combination of good tactics and a few key rolls for Tim broke my lines. Tim played a very good game and deserved the win and I tip my hat to him.
I'm really looking forward to another game! Also, with the release of Longstreet plus Fire and Fury should see quite a bit ACW action here at Bunker Hill in future months!
Some pics of the game in no particular order.
Labels:
ACW
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Game Report
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Great looking game! I'm also interested in trying Longstreet.
ReplyDeleteThank you Cory! I am too!:-) Longstreet looks like a game very different from RF&F, but I like that as I won't need to worry about comparisons and can enjoy both for different feels of the period.
DeleteChristopher
Those are some nice looking units on that table and the variety of flags you have is nice. Glad you two had a good time!
ReplyDeleteThank you Anne! The flags are from the superb GMB designs.
DeleteChristopher
Very good blog post !
ReplyDeleteStunning pictures !
Best regards Michael
Thank you Michael!
DeleteChristopher
Some crackin' looking pics Chris, I think the terrain look pretty cool too. We need to try out Regimental F&F, maybe one day???
ReplyDeleteThank you very much Ray! RF&F is basically the same game as F&F, but with just a few more tweeks added. Some complain about it being to similar to Brigade F&F which I don't see as a problem as I look at RF&F as F&F updated and would not want a completely different game.
DeleteChristopher
Your table looks great and the figures are very nice indeed.
ReplyDeleteNot a fan of ACW but enjoyed the AAR
ian
Thanks Ian glad you enjoyed something you normally do not.
DeleteChristopher
Good looking game and sounds good fun to!
ReplyDeleteRegards
Paul
Thank you Paul and it was!:-)
DeleteChristopher
Great report and photos Christopher! We play F&F last night, the only way to go for ACW!
ReplyDeleteThank you Rodger and I hoped your game was good! As it stands RF&F and F&F are the ACW rules for us(as always), but I'm hoping to add Longstreet as well which looks to give a different game and another way to enjoy the period.
DeleteChristopher
As a personal witness of the game (well, most of it at least) I have to state it looked as great as on the pics. Chris is always making great efforts to make the table look 'right'. His and Tim's figures were real eyecandy to say the least.
ReplyDeleteThank you Nick I appreciate your support on my terrain efforts and enjoying the figures! I hope to get some walls and a building or two finished for the next game.
DeleteChristopher
Fire and Furious Anger they're called by some Rejects!
ReplyDeleteOhh don't I know it Fran!! You darn well know when your opponent rolls a 10 then your sure as heck going to roll a 1! I'm thinking of allowing players x number of re-rolls depending on the size of the game.
DeleteChristopher
Thank you kindly on both counts Andrew. The base sizes and measurements suit and work for us very well and recommend trying it.
ReplyDeleteChristopher
Fantastic, Christopher. I've always liked Fire & Fury, although its been years since I played last. I think the table (and, of course, the figures) looks excellent. I know what yuo mean about trying to focus a table on one precise place and time, but I think you've really done well. The stone walls look excellent!
ReplyDeleteThank you very much Sidney I appreciate the support! I do need a few certain walls and buildings that scream ACW and then I'll be a bit more satisfied.:-)
DeleteChristopher
Very nice gaming layout. Your use of bushes and debris scattered around the battlefield, gives the areas a more "natural" feel, to my eyes at least. In other words, IMO, your modeling skills enhance the visual impact of the scene and makes me feel good! Keep up the fine work, Sir. It would be a delight to oversee troops on your game-setup.
ReplyDeleteThank you Jay that very kind! That's my goal in that I try and blend terrain if that makes sense and I'm happy when folks get and like what I'm attempting to do.:-)
DeleteChristopher
Gorgeous troops and terrain! I so want to try F&F one day. This is perhaps helping me on my way.
ReplyDeleteThank you very much Monty! You really should try it out as it gives a very nice game.
DeleteChristopher
Good read and some excellent pics!
ReplyDeleteThanks a lot for sharing, it's difficult to resist ACW when I see this... ;-)
Cheers
Stefan
Thank you very much Monty! Then don't resist!>:-)
DeleteChristopher
Great looking units and terrain...nice work Christopher
ReplyDeleteThank you kindly Captain.
DeleteChristopher
Thanks for sharing, Christopher! Would love to have a game on that table – great minis, great scenery, and a great set of rules.
ReplyDeleteCheers, SG
mountainsoflead.com
Thank you very much SG and if your ever in my neck of the woods your welcome to play!
DeleteChristopher
Great looking table and miniatures!
ReplyDeleteThank you Jonas!
DeleteChristopher
Now that is a stunning looking game, what a tremendous board.
ReplyDeleteThank you very much Michael.
DeleteChristopher
Impressive game and figures - nice panoramic shots too. Best, Dean
ReplyDeleteThank you kindly Dean.
DeleteChristopher
Wonderful looking terrain and figures Christopher and I recognise that redoubt.
ReplyDeleteCheers,
Pat.
Thank you very much Pat! Yep, the very same Bunker Hill redoubt for my AWI project.:-)
DeleteChristopher
Thank you and welcome to the hill!:-)
ReplyDeleteChristopher