Monday, September 23, 2013
Some more Regimental Fire and Fury
We have been playing some more Regimental Fire and Fury in 28mm and having a great time. Our group is happy with using 2 figures per base and using the 15mm range and movement charts. I really prefer this version over the Brigade version although I really like that too!
If I remember correctly we had about 9 Union regiments plus a couple guns vs 8 Confederate regiments and a couple guns. Due to time constraints we decided whoever controlled the crossroads or broke the other side when we called the game would be the winner. As it turned out the Confederates controlled the crossroads, but the Union had inflicted more casualties and so looked to be stronger. I think we decided it was a minor victory for the confederates due to nightfall.
The future looks very good for 28mm ACW for our group as we now have a good starting point in terms of figures to game with. Now it's simply a matter of adding regiments to increase scenario sizes. I'm very pleased because I think getting things up to a playable level is the hardest part of doing a period and once you have achieved this it's all gravy from there.
Sorry about the quality and lack of pictures, but I didn't steady my hand and forgot to take more as I was pretty wrapped up in the game.
Labels:
ACW
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Game Report
Thursday, September 5, 2013
Carnage on the fields Parvumoppidum
| The two armies approach with the champions meeting in the center. |
| The champions Wolfhad and Gildas meet. |
Hamarolf turned to Wolfhad and in his customary low whisper and a slight nod of his head said "It's killing time Wolfhad".
Wolfhad nodded in return and placed his Odin faced helm over his head, drew his sword and began walking toward the waiting British. Hamarolf was confident Wolfhad would come out on top as he had never before seen a more promising warrior, but things could always happen when engaging in such risky things as single combat. One could never anticipate the mood of the Gods.
When Wolfhad reached the halfway point between the two armies he raised his sword in the air and pointed towards the British lines issuing his challenge of personal combat. Soon from the middle of the enemies lines emerged a warrior clad in red and white with a shield, sword and a banner of some woman. As to why a man would carry a banner of woman was odd and quite unmanly thought Hamarolf.
When the British champion reached Wolfhad he planted his banner in the ground and made some kind of a cross sign on his chest to the woman symbol. The two champions then began to circle each other attempting to get the measure of the other. The British champion struck first with quite some speed that looked as if it might just catch Wolfhad's throat, but in a quickness not apparent in such a large man Wolfhad deflected the blow with his sword and returned a backhanded blow of his own that stunned the Roman and sent him reeling. His nose bleeding the man attempted to delay Wolfhad in order to recover his senses by charging him, but Wolfhad was expecting this and so side stepped and brought his shield around back into the rear of the Romans head with a resounding crack sending him flying into the ground face first. Staggering back to his feet the British champion who was clearly dazed, turned around to and made a lunging feeble sword stab at Wolfhad who casually swatted the sword out of the beaten man's hand and kicked him in the chest sending him to the ground in a spread eagle fashion. Wolfhad sheathed his sword then grabbed the Romans woman banner and turned it upside down driving the pointed tip into the British champions throat twisting the shaft until the fallen man's feet stopped kicking up the wet soil. Finished Wolfhad turned to the enemy lines and raised his arms in triumph.
For a moment there was absolute silence then a crescendo of cheers went up from the Saxon lines with wild yells and chants of Wolfhad repeated over and over matched by swords thumping on shields. Seeing the blood drain from the Roman general's face and the looks of dismay on his army at the death of their champion and the sacrilege done to their patron's banner only served to increase the tempo of the Saxon celebrations.
Hamarolf smiled to himself and thought today is going to be a good day to be a Saxon.
There is a pre-game sequence where players can issue challenges, look at portents, give speeches among other things to hopefully give their side an edge. I choose to conduct a champions challenge which is the Saxon thing to do and by reading the little story above you can see how lopsided the fight went as I rolled great with Wolfhad crushing Gildas which increased my army morale. I then paid for a miracle and got a flank march with one of my nobles(Isenhart) and a unit of warriors. Unfortunately for Nick his speech fell flat and the beer he gave his men before battle apparently was of the alcohol free variety and had no effect.
We moved onto the battle with both the Saxons and Romano British advancing on each other eager to come to blows. Nick advanced his levy perhaps too quickly as they could not form a shieldwall in time and were hit by Hamarolf, Wolfhad and my elite Gedridht with a predictable result of Nicks levy being shattered and routed. Fortunately for Nick he was able to form a shieldwall with his lord Magnus, the noble Eckfrith , his elite Comanipulares and a group of warriors who countered attacked the pursuing Saxons. Let me tell you folks a shieldwall is a tough nut to crack and they stopped my Saxons cold. A few rounds of fierce combat followed, but the Saxons began loosing ground with one unit of Gedridht shamefully breaking and running.
Things were looking grim for Hamarolf until the lagging Nothelm and his warriors jumped into the fray and stopped the British counter attack allowing Hamarolf to re-group his remaining Gedridht and launch a counter attack of his own. With all the shock acquired during the fighting and the death of Eckfrith spelled doom for his lord and Comanipulares/Warriors who broke and ran hotly pursued by the battle frenzied Saxons who in the process hit and routed the last remaining fresh levy!
The flank attack didn't amount to much as it was a total Pyrrhic contest, but was highly entertaining! Isenhart and a group of Duguth warriors battled Dungbreath and a group of Roman warriors blocking my flank attack. In a bloody clash they cut each other down to a Noble and 1 warrior apiece before Isenhart's unit broke. That wasn't the end though as once Isenhart was able to disentangle himself from his fleeing unit he then in a heroic like fashion launched himself at the remaining Dungbreath knocking him unconscious and slaying the warrior!
Nick did manage to regroup his lord and Comanipulares/Warriors, but before they could turn Nothelm and his warriors hit them in the rear and this broke their will for good routing the last of the Romano British. Nick could see the writing on the wall with all his army and his leadership bar his general(who was also wounded) either dead, unconscious or fleeing and decided to withdraw his few remaining men and not to rally any others or risk total annihilation thus ending the battle.
Nick did come close to winning by standing a good chance in taking out Hamarolf which is an auto loss for the Saxons, but thankfully Nothelm and his lads arrived in the nick of time which turned a close game into a total disaster for Nick causing him to lose a fortified town and a 1/3 of his territories, a noble and champion.
Hamarolf has now risen to the status of King Hamarolf for his great victory and much gift giving gold, women and weapons to his loyal followers. In addition he has attracted himself a Wicca priest after building a shrine on Parvumoppidum battlefield and built himself a great hall to feast in and gather his people to tell tall tales and to rule from. However, Hamarolf is now utterly broke from all the lavish spending and so is in need of plunder therefore he once again turns his hungry eyes onto the British lands to re-fill his coffers.
A wonderful game with Dux Britanniarum again. It already started great and just seems to get better and better! I'm really looking forward to our next game!
I also updated the Dux Britanniarum campaign history page if you want to check it out.
Today is my 45th birthday so I'm off to Coburg castle to see the sights for the day with my family!
Thanks for viewing!:-)
| The Saxons led by Hamarolf. |
| The Romano British led by Magnus. |
| Isenhart on the flank attack. |
| The forces clash in a groan of metal! |
| Hamarolf and his Gedridht crush the Roman levy. |
| Only to run into Magnus elite shieldwall and stopped. |
| Nothelm to the rescue sending Magnus packing with his elite troops! |
| Isenhart takes out Dungbreath. |
| Hamarolf and Wolfgar finish off the rest of the levy. |
| Nothelm hits the reformed Comanipulares/Warriors in the rear which breaks them for good. |
Labels:
Arthurian/Late Roman /Germanic
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Game Report
Wednesday, August 28, 2013
Battle of Green Wood Fields
Catching up on some of my back log. A couple weeks back Tim and I had a trial run of the Regimental Fire&Fury system. I've long been a huge fan of Brigade Fire&Fury and so I was very keen to try out the regimental version of which I was not disappointed. I like many of the new changes with the best being a casualty inflicted if a second disorder result is rolled. My friends that was a much needed improvement! Before it could get quite frustrating with disordering a unit repeatedly with no additional effect. I also like the additions of a the high casualty status for an army which has the effect of reducing the effectiveness of your overall army and I also like an actual ammo pick up point marker instead of just withdrawing one move back to re-supply. Some have complained the new version plays slower then the original and it does a little bit, but I think it's worth it as I like the extra bit of detail as it adds more flavour without overly bogging the game down. As a matter of fact, I don't think it plays that slow at all and after a few turns of accustoming ourselves to the rules we were playing at pretty darn good pace.
Now.. virtually all ACW games have a high figure count which is fine by me as I like my ACW games that way and RF&F is no exception. At the moment we do not have enough figures yet to play any of the scenario's in the books, but this is not a problem as you only need a few units per side to get started. So, with this in mind we created a fictitious battle with 2 union brigades of 4 and 3 regiments supported by 3 guns attacking a confederate brigade of 4 regiments and 1 gun dug in defending a redoubt and some stone walls.
Staying on the subject of a high figure count we decided at 28mm we would need to make some adjustments in basing to accommodate this. We felt 4 figures per base is impracticable to both build an army and play games on our tables to the size of engagements we eventually want to do. Also we determined if we did 3 figures per base then figure count would still be very high and would cause us to re-base a lot of figures already done. So, we opted in the end for 2 per base on 40mmx20mm. This effectively doubled our unit sizes without any re-basing needed or additional space taken. So, in the future units already based on 40mmx40mm will remain so as making adjustments isn't all too hard, but all new units will be on 40mmx20mm bases. We also used the 15mm scale for movement and ranges, because the suggested 28mm ranges would have just been too enormous!
So.....how did the 28mm figures on 20mmx40mm bases and 15mm ranges work you may ask....... just wonderful would be my reply!:-)
Looking at my table it still needs quite a bit of work yet to give a proper ACW feel that I want as most of my collection is geared towards European Dark Ages and AWI/F&IW, but I do have some buildings and fencing in mind to hopefully give a more convincing look that I'm after. The figures are a mix of both mine and Tim's collections.
As to the game Tim commanded the two union brigades and I commanded the confederate brigade with the union needing to throw the confederates out of their defences. In the opening rounds Tim brought his first brigade on line and began to engage my rebels in a fire fight, but soon learned this was not to his advantage and withdrew his brigade out of musketry range to form up with his other brigade to support each other in order to launch a full assault on my defences which would be his only real chance at victory. Wisely, he launched a strong attack on my regiments defending the right stone wall and a diversionary attack on the redoubt to keep me from supporting my right flank. Not surprisingly his attack on the redoubt didn't work at all, but the attack on the stone wall did and with great success and allowed him to outflank my troops in the redoubt which pretty much collapsed my army and routed them!
I did think he would have real problems overcoming my dug in troops, but a combination of good tactics and a few key rolls for Tim broke my lines. Tim played a very good game and deserved the win and I tip my hat to him.
I'm really looking forward to another game! Also, with the release of Longstreet plus Fire and Fury should see quite a bit ACW action here at Bunker Hill in future months!
Some pics of the game in no particular order.
Labels:
ACW
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Game Report
Monday, August 26, 2013
Saxon Duguth Warriors #1
Now that I've finished the characters for my Dux Britanniarum army it's on to the units themselves starting with some Duguth warriors which are standard warrior class for a Saxon army/raider force. I'll need three units of these before moving on to some skirmishers and elite household guard.
The figures are once again from the superb early Saxon Musketeer range and paint up very nicely.
The shields are a mix of re-painted Foundry transfers and some LBM transfers with some Mig pigments for dirt effect.
I've based them on 25mm metal washers that I then set into a 9 slot 2p movement tray from Warbases with magnets placed in the slots to help hold the figures. I choose 2p as this is slightly larger then 25mm and so allows for easy placement and removal without damaging the basing. I don't really care for the skirmish movement tray and prefer a standard one. The reason for a 9 slot movement tray is during the course of campaign a unit can be upgraded by two men and the last slot is if I wish to set a character, casualty or something else in the tray. When no figures are occupying a slot I then insert a blank terrain textured 2p piece in to keep the look of a fully textured base.
Oh, I had another fantastic game vs Nick's Romano British yesterday and I'll post some pictures of it as soon as I can as I have a backlog.
Thanks for viewing!:-)
Miniature Company-Musketeer Miniatures
The figures are once again from the superb early Saxon Musketeer range and paint up very nicely.
The shields are a mix of re-painted Foundry transfers and some LBM transfers with some Mig pigments for dirt effect.
I've based them on 25mm metal washers that I then set into a 9 slot 2p movement tray from Warbases with magnets placed in the slots to help hold the figures. I choose 2p as this is slightly larger then 25mm and so allows for easy placement and removal without damaging the basing. I don't really care for the skirmish movement tray and prefer a standard one. The reason for a 9 slot movement tray is during the course of campaign a unit can be upgraded by two men and the last slot is if I wish to set a character, casualty or something else in the tray. When no figures are occupying a slot I then insert a blank terrain textured 2p piece in to keep the look of a fully textured base.
Oh, I had another fantastic game vs Nick's Romano British yesterday and I'll post some pictures of it as soon as I can as I have a backlog.
Thanks for viewing!:-)
Miniature Company-Musketeer Miniatures
| Blank 2p piece that's inserted when a figure is not in place. |
Labels:
Arthurian/Late Roman /Germanic
Thursday, August 15, 2013
Wolfhad
Mute since birth and unlike our other heroes Wolfhad is Wodenborn and the son of a minor lord. However, since he cannot speak he was considered less then useful as making any marriage possibilities and a chance at leadership difficult. So his father sent(sold) him off to learn wood carving to be a ship builder. This wasn't to Wolfhad's liking as he wasn't much for working wood, but he really didn't have much of a choice.
Things changed when Hamarolf visiting the progress of his ship being built noticed a very large craftsman knocking huge chunks out of the plank wood for his ship with strong easy blows which looked very good for warrior cuts, but terrible for a craftsman. Hamarolf nonplussed and close to striking Wolfhad questioned him as to why he wasn't properly cutting the wood and it was here that he noticed he could not speak. Sensing Wolfhad's frustration and impressed with his size and strength Hamarolf recognized this man's potential wasn't being put to proper use and bought out Wolfhad's contract.
Hamarolf trained Wolfhad in the art fighting and not surprisingly he has proved to be a real natural warrior and a quick learner not to mention thanks to his conditioning he is able to endure punishment that would crush lesser men. Grateful to Hamarolf for his new life Wolfhad has never left Hamarolf side and is now the personal champion of Hamarolf.
The superb miniature is from Musketeer and for me an auto pick as I had to have one of my characters with the famous Sutton Hoo helmet that is virtually synonymous with early Saxons and frankly is just flat out cool and what better then to wear it then the champion who is supposed to be the personification of a Saxon warrior. Shield design is from LBM's excellent transfer range with a bit of MIG pigments added for some weathering on the shield and stones. I also did a small conversion on the miniature and gave him a sword instead of a spear which I prefer for this dynamic pose.
Thanks for viewing!
Miniature Company-Musketeer Miniatures
Labels:
Arthurian/Late Roman /Germanic
Monday, August 12, 2013
The 47th Alabama Infantry Regiment
Continuing on with Law's Alabama Brigade with the 47th Alabama infantry regiment. The figures are from the excellent Redoubt range and the flag from GMB Designs. Redoubt packs a lot of character in their figures which enables one to experiment with unit composition which is really fun and something I enjoy doing.
The hard fighting 47th Alabama was mustered into service in Loachapoka Alabama on 22 May 1862 under Col. James McCarthy Oliver consisting of 10 companies like the Tallapoosa Light Infantry, Chambers infantry etc. and assigned to the Army of Northern Virginia.
The 47th Alabama served first in Jackson's division for the battles of Chantilly, Second Manasses, Harper's Ferry, Sharpesburg(Antietam) where it was virtually decimated losing 98 killed , wounded or missing out of 115 and could only muster a sergeant and 18 men the following day. Reconstituted it then fought in Fredricksburg before moving on to Hoods division in Laws Alabama Brigade further fighting in the Suffolk campaign, Gettysburg, Chickamauga, Look out Valley, Siege of Knoxville, Wilderness, Spottsylvania, Petersburg, Finally laying down their well used arms at Appomattox with only 17 officers and 188 men left. Let's just say they not only saw the elephant, but the whole darn herd!!
I've also restarted basing my 28mm ACW figures 2 figures on 40mm x 20mm bases to cope with all the stands needed for Regimental Fire and Fury and what looks to be a high requirement for Longstreet too. Let's face it folks just about every ACW rule set has a very high base count and I feel I need to be practical and my gaming group agrees(for this period at least). I've tried it on RF&F and it worked out just great!
Thanks for viewing!:-)
Miniature Company-Redoubt Miniatures
Labels:
ACW
Sunday, July 28, 2013
Gaming some more Maurice
| The forces meet for battle |
Man it's hot here! I'm finding it very hard to summon the energy to pick up a brush. Only thing I want to do is try and stay cool. Still, I have something to offer as couple of my friends came over last week end for some more Maurice gaming and as usual had a lot of fun!
We tried as much as possible to have an AWI feel to it, but cannot quite completely pull it off yet so some SYW Austrians played the role as Germans and SYW French played as AWI French. The Americans were as Americans and the British as British as normal. I also got the chance to blow some dust off some AWI buildings I had made a few years ago which was nice.
Mike took on the role of the British and being the good sport opted to play the attacker which is more difficult in Maurice with Franz taking the Americans with me lending a hand and running the game. Mike decided to try a cavalry flanking manoeuvre followed by a strong push up the centre. The cavalry was caught in the flank and wiped out so that didn't pan out. The infantry push was getting a bit hamstrung by terrain forcing a piecemeal attack that was getting a bloody nose. Sadly due to time constraints we couldn't finish the game and while Mike was getting the worst of it he still looked in good enough shape to have another try up the centre so a draw was declared.
Maurice is really an enjoyable game and one we have only really scratched the surface of as we are yet to design our own armies as we usually just dived the figures up we have then play.
Oh I also updated the blog a little by giving it a new header picture of my Iron Brigade I did awhile back. I also added some more pictures to the Iron Brigade post using a terrain background where I just had a white one before which can be viewed here.
Here are a few pics of the game:
Thanks for viewing!
| The Americans and their French allies |
| Another shot of the American/French forces |
| The British and their German Allies |
| A solid block of red coats |
| Trampling the carefully cultivated wheat field |
| Whoever finds the biggest turnip wins!. |
| A mighty clash of forces! |
| Umm...sir I think we are outnumbered here! |
| Who called for back up? |
Labels:
Game Report
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